![]() They are listed in alphabetical order along the left side. Using the Warframe Effective Health Calculatorįind the Warframe of your choice. Have fun people and good luck out there, Tenno! Additionally, I'm working on a damage calculator for weapons, but there are a lot more weapons than Warframes. If everyone tries to use the same sheet, it will fail horribly. I'm working on a Python-based app for it, but that will take some time, because I'm terrible at coding. If you want to use the calculator, save it to your Google Drive (File > Make a Copy.). ![]() The calculator will let you input all of your health, armor, and shield mods figure out how tough you are. So it factors in armor into the equation for you. Some of the nerds out there will appreciate this.įor those of you who don't know, effective health is the amount of damage you can take before you die. Just wanted to post a calculator that I made to calculate the effective health of your warframes. If Critical Boost only applies to positive affinity then I'll change this right away.Hey all you fine folk out there. For example, if you were to have 3 levels of Critical Boost along a negative affinity, your critical hits would do 40% less damage instead of 25% which is the baseline. My calculations with Critical Boost are done under the assumption that it applies both negative and positive affinity. I'll happily revert it within the next day or so. Others have also said they prefer the old styled skill list. I believe spirit level damage modifiers are only taken into account for spirit helm splitter currently (white, yellow, red), while all other attacks are calculated from base (0% modifier). ![]() It would be a very useful feature to add, as abnormal status like blast greatly increase the damage of weapons like dual blades for example. Status is a little more tricky to factor into damage calculations, but I'll do some more research and get back to you on that. (Also, fortify technically has two levels :) ) ![]() What if the dynamically-created skill-object could be edited after creation to alter its level? This would have the combined benefit of shortening the dropdown list for skill search, as well. The layout felt more clear to me when this was presented in the center.Īdditionally, what was the motivation for collapsing the static skill-textboxes into the dropdown picker? It looks like you've included more skill-options (and probably ran out of space?), but it is now much more laborious to compare different values of multiple skills (For example, the question: "Is this build better with Crit Boost 3, Max Might 2, or Crit Boost 2, Max Might 3?" used to require exactly 2 clicks at fixed points, and now requires 6, with scrolling). I'm confused by the choice to bury the damage calculations in the "footer", effectively, when they are the entire reason someone is using the tool. The ability to pre-fill weapon stats from search is a huge usability improvement (because before I would just google the weapon, and fextralife has some errors that sent me the wrong way). I've been using your calculator for a while, as a companion tool to mhw-wiki.db's setbuilder, for what I believe is the best setbuilding min-max experience available.
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